﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;

namespace TextDungeon
{
    class SaveData
    {
        public SaveData() { }
#region CellSave
        public void SaveCell(string file, Cell Data) { }
        
        public Cell LoadCell(string file) 
        {
            var c = new Cell(CellType.Other);
            return c;
        }
#endregion

#region PlayerSave
        public void SaveCharacter(string file, Player Data) { }
        public Player LoadCharacter(string file) 
        {
            var g = new GUI();
            return new Player(g.ByteCode(1));
        }
#endregion

#region worldSave
        #endregion

        public List<Items> itemlist() 
        {
            return new List<Items>();
        }
    }
}
